The way to make self sizing cells in Swift each for desk & assortment views supporting orientation modifications and dynamic font sorts.
UITableView
So let’s begin with an ordinary single-view template for iOS. Identify the mission, and go straight to the Principal.storyboard file. Choose your view controller, delete it and create a brand new UITableViewController scene.

Set the desk view controller scene as preliminary view controller and create a TableViewController.swift file with the corresponding class.
import UIKit
class TableViewController: UITableViewController {
var dataSource: [String] = [
"Donec id elit non mi porta gravida at eget metus.",
"Integer posuere erat a ante venenatis dapibus posuere velit aliquet. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.",
"Duis mollis, est non commodo luctus, nisi erat porttitor ligula, eget lacinia odio sem nec elit. Vestibulum id ligula porta felis euismod semper. Nullam id dolor id nibh ultricies vehicula ut id elit. Nullam quis risus eget urna mollis ornare vel eu leo.",
"Maecenas faucibus mollis interdum.",
"Donec ullamcorper nulla non metus auctor fringilla. Aenean lacinia bibendum nulla sed consectetur. Cras mattis consectetur purus sit amet fermentum.",
"Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Maecenas faucibus mollis interdum.",
]
}
extension TableViewController {
override func tableView(
_ tableView: UITableView,
numberOfRowsInSection part: Int
) -> Int {
return dataSource.rely
}
override func tableView(
_ tableView: UITableView,
cellForRowAt indexPath: IndexPath
) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(
withIdentifier: "Cell",
for: indexPath
) as! TableViewCell
cell.dynamicLabel?.textual content = dataSource[indexPath.row]
cell.dynamicLabel.font = UIFont.preferredFont(forTextStyle: .physique)
return cell
}
}
The setup is absolutely self-descriptive. You’ve bought a string array as information supply, and the required implementation of the UITableViewDataSource protocol.
The one factor that’s lacking is the TableViewCell class.
class TableViewCell: UITableViewCell {
@IBOutlet weak var dynamicLabel: UILabel!
}
First, create the category itself, then with interface builder choose the desk view controller scene and drag a label to the prototype cell. Set the category of the prototype cell to TableViewCell. The reusable identifier may be merely "Cell". Join the dynamicLabel outlet to the view. Give the label high, backside, main, trailing constraints to the superview with the default worth of 8. Choose the label, set the font to physique fashion and the strains property to zero. That’s how easy it’s. 😂

Now you’re nearly prepared. You simply have to set the estimated row top on the desk view. Contained in the TableViewController class change the viewDidLoad technique like this:
override func viewDidLoad() {
tremendous.viewDidLoad()
tableView.estimatedRowHeight = 44
tableView.rowHeight = UITableView.automaticDimension
}
The estimatedRowHeight property will inform the system that the desk view ought to attempt to determine the top of every cell dynamically. You must also change the rowHeight property to automated dimension, when you don’t do then the system will use a static cell top – that one from interface builder you can set on the cell. Now construct & run. You’ve an exquisite desk view with self sizing cells. You’ll be able to even rotate your gadget, it’s going to work in each orientations.
Another factor
When you change the textual content dimension below the iOS accessibility settings, the desk view will mirror the modifications, so it’ll adapt the format to the brand new worth. The font dimension of the desk view goes to vary in line with the slider worth. You may need to subscribe to the UIContentSizeCategory.didChangeNotification with a purpose to detect dimension modifications and reload the UI. This characteristic is known as dynamic kind.
NotificationCenter.default.addObserver(
self.tableView,
selector: #selector(UITableView.reloadData),
title: UIContentSizeCategory.didChangeNotification,
object: nil
)
UICollectionView
So we’ve completed the simple half. Now let’s attempt to obtain the similar performance with a set view. UICollectionView is a generic class, that’s designed to create customized layouts, due to this generic conduct you will be unable to create self sizing cells from interface builder. You must do it from code.
Earlier than we begin, we will nonetheless play with IB somewhat bit. Create a brand new assortment view controller scene, and drag a push segue from the earlier desk view cell to this new controller. Lastly embed the entire thing in a navigation controller.

The cell goes to be the very same as we used for the desk view, however it’s a subclass of UICollectionViewCell, and we’re going to assemble the format immediately from code.
class CollectionViewCell: UICollectionViewCell {
weak var dynamicLabel: UILabel!
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been applied")
}
override init(body: CGRect) {
tremendous.init(body: body)
translatesAutoresizingMaskIntoConstraints = false
let label = UILabel(body: bounds)
label.translatesAutoresizingMaskIntoConstraints = false
label.font = UIFont.preferredFont(forTextStyle: .physique)
label.backgroundColor = UIColor.darkGray
label.numberOfLines = 0
label.preferredMaxLayoutWidth = body.dimension.width
self.contentView.addSubview(label)
self.dynamicLabel = label
NSLayoutConstraint.activate([
contentView.topAnchor.constraint(
equalTo: dynamicLabel.topAnchor
),
contentView.bottomAnchor.constraint(
equalTo: dynamicLabel.bottomAnchor
),
contentView.leadingAnchor.constraint(
equalTo: dynamicLabel.leadingAnchor
),
contentView.trailingAnchor.constraint(
equalTo: dynamicLabel.trailingAnchor
),
])
}
override func prepareForReuse() {
tremendous.prepareForReuse()
dynamicLabel.font = UIFont.preferredFont(forTextStyle: .physique)
}
func setPreferred(width: CGFloat) {
dynamicLabel.preferredMaxLayoutWidth = width
}
}
We now have a subclass for our cell, now let’s create the view controller class. Contained in the viewDidLoad technique you must set the estimatedItemSize property on the gathering view. There when you give incorrect dimension, the auto-rotation received’t work as anticipated.
override func viewDidLoad() {
tremendous.viewDidLoad()
navigationItem.rightBarButtonItem = UIBarButtonItem(
barButtonSystemItem: .refresh,
goal: self,
motion: #selector(toggleColumns)
)
collectionView?.register(
CollectionViewCell.self,
forCellWithReuseIdentifier: "Cell"
)
if let flowLayout = collectionView?.collectionViewLayout as? UICollectionViewFlowLayout {
flowLayout.itemSize = CGSize(width: 64, top: 64)
flowLayout.minimumInteritemSpacing = 10
flowLayout.minimumLineSpacing = 20
flowLayout.sectionInset = UIEdgeInsets(
high: 10,
left: 10,
backside: 10,
proper: 10
)
flowLayout.estimatedItemSize = CGSize(
width: preferredWith(forSize: view.bounds.dimension),
top: 64
)
}
collectionView?.reloadData()
NotificationCenter.default.addObserver(
collectionView!,
selector: #selector(UICollectionView.reloadData),
title: UIContentSizeCategory.didChangeNotification,
object: nil
)
}
Contained in the rotation strategies, you must invalidate the gathering view format, and recalculate the seen cell sizes when the transition occurs.
override func traitCollectionDidChange(
_ previousTraitCollection: UITraitCollection?
) {
tremendous.traitCollectionDidChange(previousTraitCollection)
guard
let previousTraitCollection = previousTraitCollection,
traitCollection.verticalSizeClass != previousTraitCollection.verticalSizeClass ||
traitCollection.horizontalSizeClass != previousTraitCollection.horizontalSizeClass
else {
return
}
collectionView?.collectionViewLayout.invalidateLayout()
collectionView?.reloadData()
}
override func viewWillTransition(
to dimension: CGSize,
with coordinator: UIViewControllerTransitionCoordinator
) {
tremendous.viewWillTransition(to: dimension, with: coordinator)
collectionView?.collectionViewLayout.invalidateLayout()
estimateVisibleCellSizes(to: dimension)
coordinator.animate(alongsideTransition: { context in
}, completion: { context in
collectionView?.collectionViewLayout.invalidateLayout()
})
}
There are two helper strategies to calculate the popular width for the estimated merchandise dimension and to recalculate the seen cell sizes.
func preferredWith(forSize dimension: CGSize) -> CGFloat {
var columnFactor: CGFloat = 1.0
if twoColumns {
columnFactor = 2.0
}
return (dimension.width - 30) / columnFactor
}
func estimateVisibleCellSizes(to dimension: CGSize) {
guard let collectionView else {
return
}
if let flowLayout = collectionView?.collectionViewLayout as? UICollectionViewFlowLayout {
flowLayout.estimatedItemSize = CGSize(
width: preferredWith(forSize: dimension),
top: 64
)
}
collectionView.visibleCells.forEach { cell in
if let cell = cell as? CollectionViewCell {
cell.setPreferred(width: preferredWith(forSize: dimension))
}
}
}
You’ll be able to even have a number of columns when you do the suitable calculations.
There is just one factor that I couldn’t resolve, however that’s only a log message. When you rotate again the gadget a number of the cells usually are not going to be seen and the format engine will complain about that these cells cannot be snapshotted.
Snapshotting a view that has not been rendered leads to an empty snapshot. Guarantee your view has been rendered at the least as soon as earlier than snapshotting or snapshot after display updates.
If you may make this message disappear in some way OS_ACTIVITY_MODE=disable, please don’t hesitate to submit a pull request for the tutorials repository on GitHub. 😉

