I am dealing with a really unusual situation with my Kotlin Multiplatform Cell (KMM) challenge. After I try to put in the app on the iOS simulator, Xcode will get caught on the set up course of and does not truly full it until I restart the simulator, then it really works usually.
Moreover, when I attempt to set up the app on a bodily gadget, the gadget itself experiences important lag and even restarts. Deleting the app from the gadget forces the iOS system to restart, which appears like I am deploying a virus! 😂
I ensured that each Xcode and my iOS simulator are up to date to the newest variations.
Cleared the derived knowledge in Xcode to see if it improves the set up course of.
Tried reinstalling the app a number of instances and switching between completely different simulator configurations.
Kotlin Model: 1.9.23
Xcode Model: 15.4
macOS Model: 14.6.1 Apple M1
Has anybody else encountered this situation? Any solutions on learn how to resolve it might be significantly appreciated!
I tried to put in my KMM challenge on each the iOS simulator and a bodily gadget. I adopted commonplace procedures in Xcode, together with constructing the challenge and deploying it on to the simulator. Moreover, I checked for updates to Xcode and ensured my Kotlin and KMM configurations had been updated.
Tried checking that if a depencendy is likely to be inflicting all these points however could not identifiy that

