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c# – InputAudioQueue causes crash on bodily Iphone in .web Maui


I am making an attempt to file Audio in my .web Maui utility. For this I am utilizing iOS particular code (Plugin.Maui.Audio doesn’t fulfill all my wants).

In my code I make use of the InputAudioQueue class. This works nice on the IPhone simulator, nonetheless, when deploying to a bodily IPhone calling the constructor causes a Crash. I don’t get any Stack hint, the one output is the next:

=================================================================
    Native Crash Reporting
=================================================================
Bought a SIGABRT whereas executing native code. This normally signifies
a deadly error within the mono runtime or one of many native libraries 
utilized by your utility.
=================================================================

=================================================================
    Native stacktrace:
=================================================================

Am I doing one thing fallacious, and has anybody else encountered this earlier than?

Constructor:

public AudioRecorder()
{
     AudioStreamDescription description = new AudioStreamBasicDescription();
     InputAudioQueue queue = new InputAudioQueue(description);
}

Name

#if IOS
        AudioRecorder recorder = new AudioRecorder();
#endif

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