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Dive into Object-Oriented Programming with Kotlin


When studying to jot down Kotlin for the primary time, you aren’t simply studying easy methods to string collectively advanced chains of seemingly arcane symbols, you’re really studying easy methods to symbolize issues in a means for the pc to grasp. But, folks want to grasp the code as effectively. But, what’s “good” code?

All through the years, sure patterns and methods have developed within the developer group. A few of these ideas have been integrated immediately right into a language whereas different methods and finest practices are used along with these language options. Because of this, understanding easy methods to construction and write your code is simply as essential as studying the syntax and key phrases.

Within the following excerpt, Emmanuel Okiche covers the ideas of summary courses and interfaces in Kotlin. You’ll find out how and why to make use of these language constructs in your individual code. Within the course of, you’ll acquire a preview of Kodeco’s Object-Oriented Programming with Kotlin course.

Summary Courses

Typically, it’s possible you’ll need to forestall a category from being instantiated however nonetheless be capable of be inherited from. It will allow you to outline properties and habits widespread to all subclasses. Such a dad or mum class is known as an summary class. These courses can’t be instantiated, that means you’ll be able to’t create an object of an summary class. You’ll be able to consider these courses as templates for different courses: simply base fashion, configurations, and performance pointers for a selected design. The template can’t run immediately in your app. As an alternative, your app could make use of the template.

Courses declared with the summary key phrase are open by default and could be inherited from. In summary courses, you may as well declare summary strategies marked with summary that haven’t any physique. The summary strategies should be overridden in subclasses. Because the predominant motive for summary courses is for different courses to increase them, they’ll’t be personal or closing. Although, their strategies and properties are closing by default, except you make them summary, which makes them open for overriding.

Check out this:


summary class Animal {
  summary val identify: String // Summary Property
}

summary class Mammal(val birthDate: String): Animal() { // Non-Summary Property (birthDate)
  summary enjoyable consumeFood() // Summary Technique

  summary val furColor: Checklist // Summary Property

  // Non-Summary Technique
  enjoyable someMammalMethod() {
    println("Non summary operate")
  }
}

class Human(birthDate: String): Mammal(birthDate) {
  // Summary Property (Should be overridden by Subclasses)
  override val identify = "Human"

  // Summary Property (Should be overridden by Subclasses)
  override val furColor = listOf("brown", "black")

  // Summary Technique (Should be carried out by Subclasses)
  override enjoyable consumeFood() {
    // ...
  }

  // Member methodology created by this class (Not Inherited)
  enjoyable createBirthCertificate() {
    // ...
  }
}

Right here, you’ve Animal and Mammal courses, that are each summary, and the Mammal class inherits from Animal. We even have the Human class which inherits from Mammal.

It’d seem like quite a bit is going on within the code above, however it’s easier than you assume. Right here’s the breakdown:

  1. The Animal class is an summary class that has one summary property; identify. Which means the subclasses should override it.
  2. Subsequent, you’ve the Mammal summary class that extends the Animal class, which signifies that Mammal is-a Animal.
    • It has a mix of each summary and non-abstract members. Summary courses can have non-abstract members.
    • The identify property from the Animal dad or mum class isn’t overridden right here. However that’s okay—Mammal is an summary class too, so it simply signifies that identify should be carried out someplace down the road within the inheritance tree. In any other case, you’ll get an error.
  3. The Human class extends the Mammal class, which signifies that Human is-a Mammal.
    • It overrides the identify property from the Animal class, which was handed down by Mammal.
    • It additionally overrides Mammal summary members and creates its personal createBirthCertificate() methodology.

Now, see what occurs if you attempt to create an occasion of every of those:


val human = Human("1/1/2000")
val mammal = Mammal("1/1/2000") // Error: Can't create an occasion of an summary class

Bear in mind, summary courses can’t be instantiated, and that’s why making an attempt to instantiate Mammal causes an error.

Now, summary courses are cool, however Kotlin doesn’t assist a number of inheritance. Which means a category can solely prolong one dad or mum class. So, a category can solely have one is-a relationship. This could be a bit limiting relying on what you need to obtain. This leads us to the following assemble, “Interfaces.”

Utilizing Interfaces

To this point, you’ve been working with the customized kind, Class. You’ve realized about inheritance and the way a category can prolong an summary and non-abstract class which can be associated. One other very helpful customized kind is Interfaces.

Interfaces merely create a contract that different courses can implement. Bear in mind, you imagined summary courses as web site or cell templates above, and this implies we are able to’t use multiple template for the app on the similar time. Interfaces could be seen as plugins or add-ons which add a characteristic or habits to the app. An app can have just one template however can have a number of plugins related to it.

A category can implement a number of interfaces, however the courses that implement them should not be associated. You may say that interfaces exhibit the is relationship fairly than the is-a relationship. One other factor to notice is that almost all interfaces are named as adjectives, though this isn’t a rule. For instance, Pluggable, Comparable, Drivable. So you may say a Tv class is Pluggable or a Automobile class is Drivable. Bear in mind, a category can implement a number of interfaces, so the Automobile class could be Drivable and on the similar time Chargeable if it’s an electrical automobile. Identical factor with a Cellphone is Chargeable though Automobile and Cellphone are unrelated.

Now, think about you’ve two courses Microwave and WashingMachine. These are totally different electrical home equipment, however they’ve one factor in widespread, they each must be related to electrical energy to operate. Units that connect with electrical energy at all times have some essential issues in widespread. Let’s push these commonalities to an interface.

Check out how you may do that:


interface Pluggable {

  // properties in interfaces can not preserve state
  val neededWattToWork: Int 
  
  // this may not work. would end in an error due to the explanation above
  // val neededWattToWork: Int = 40 

  //Measured in Watt
  enjoyable electricityConsumed(wattLimit: Int) : Int

  enjoyable turnOff()

  enjoyable turnOn()
}

class Microwave : Pluggable {

  override val neededWattToWork = 15

  override enjoyable electricityConsumed(wattLimit: Int): Int {
    return if (neededWattToWork > wattLimit) {
      turnOff()
      0
    } else {
      turnOn()
      neededWattToWork
    }
  }

  override enjoyable turnOff() {
    println("Microwave Turning off...")
  }

  override enjoyable turnOn() {
    println("Microwave Turning on...")
  }
}

class WashingMachine : Pluggable {

  override val neededWattToWork = 60

  override enjoyable electricityConsumed(wattLimit: Int): Int {
    return if (neededWattToWork > wattLimit) {
      turnOff()
      0
    } else {
      turnOn()
      neededWattToWork
    }
  }

  override enjoyable turnOff() {
    println("WashingMachine Turning off...")
  }

  override enjoyable turnOn() {
    println("WashingMachine Turning on...")
  }
}

You’ll be able to see that the Pluggable interface creates a contract that each one courses implementing it should observe. The members of the interface are summary by default, so that they should be overridden by subclasses.

Be aware: Properties in interfaces can’t preserve their state, so initializing it will end in an error.

Additionally, interfaces can have default methodology implementation. So turnOn may have a physique like so:


enjoyable turnOn() {
  println("Turning on...")
}

Let’s say the WashingMachine subclass doesn’t override it. Then you’ve one thing like this:


val washingMachine = WashingMachine()
washingMachine.turnOn() // Turning on...

The output will likely be “Turning on…” as a result of it was not overridden within the WashingMachine class.

When an interface defines a default implementation, you’ll be able to nonetheless override the implementation in a category that implements the interface.

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