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Exporting Your Godot Mission to Home windows and Linux


With regards to desktop gaming, Home windows dominates the market. In response to the Steam {hardware} survey, practically 97% of customers are on Home windows. Linux takes second place with round 2% of customers, with the bulk utilizing a Steam Deck. This market distribution highlights the significance of making exports for each Home windows and Linux to achieve the widest potential viewers.

When you’re involved in focusing on the Steam Deck particularly, try the tutorial on focusing on the Steam Deck with Godot.

Observe: This tutorial assumes you’re aware of the fundamentals of Godot. When you’re new to Godot or want a refresher, try the Getting Began tutorial.

Getting Began

For this tutorial, you may both use your personal challenge or obtain the pattern challenge to observe alongside.

If you wish to use the pattern challenge, obtain the starter supplies zip from the hyperlink on the prime or backside of this tutorial and extract it. Subsequent, open Godot and import the starter challenge. The challenge is a small 2D shoot-em-up recreation known as Aerixa.

Aerixa

Go forward and run the challenge if you wish to take a look at it.

What’s Exporting?

In Godot, exporting a challenge is the method of packaging your challenge together with a binary that incorporates the Godot engine code. The binary is compiled in another way for every goal platform, permitting your challenge to run on programs that don’t have Godot put in.

Each supported platform has its personal export template, which is a set of information Godot makes use of to bundle and debug your exported challenge. They’re important as a result of they include the Godot engine code compiled for every goal platform, permitting your challenge to run on programs that don’t have Godot put in.

With the binaries in hand, you may then distribute your challenge on platforms like Steam, itch.io, the App Retailer and Google Play.

Getting the Export Templates

If that is the primary time you’re exporting for the model of Godot you’re utilizing, you’ll must obtain and set up the export templates.
You possibly can test in case you have the templates put in by deciding on Editor ▸ Handle Export Templates within the prime menu.

Select Manage Export Templates in top menu

It will open the Export Template Supervisor, a small software to handle your export templates.

Export manager with missing templates

On the prime left, you may see the model of Godot you’re utilizing; 4.3.steady in my case.
In case you don’t have the export templates put in but, you’ll see a purple textual content seem subsequent the model as is the case within the screenshot above. To put in the lacking templates, click on the Obtain and Set up button on the prime proper.
Doing so will obtain the templates for the model of Godot you’re utilizing and set up them regionally.

Downloading templates

As soon as the obtain finishes, you may see the place Godot put in your new export templates.

Path to export templates

Observe: If in case you have export templates put in within the Different Put in Variations part for a model of Godot you’re not planning on utilizing anymore, click on the garbage can icon subsequent to the model identify to delete them and recuperate some disk house.

With the templates put in, now you can export your challenge!
I like to recommend going via the all sections beneath even should you’re solely involved in exporting for Home windows as they include common details about the export course of that I’ll reference to later.

Including an Export Preset

Exporting tasks is easy, however understanding the main points of the method helps you make knowledgeable choices about your export settings.

To start out off, open the Export window by deciding on Mission ▸ Export within the prime menu.

Project export in top menu

The Export window might be virtually empty at this level.

Empty export window

So as to add a Linux export, click on the Add… button on the prime and select Linux.

Add Linux export

It will add a brand new Linux entry within the Presets checklist and allows the choices on the proper facet of the window.

Added Linux preset

Export Settings

Time to take a better have a look at the varied settings Godot presents you with for exports.

Shared Choices

First up are the shared choices on the prime, this contains the Title and Export Path fields. These are the identical for all platforms.

Top export options

From prime to backside, the choices are as follows:

  • Title: A reputation in your export preset. That is helpful as you may configure totally different presets for a similar platform, so the totally different names make it simpler to differentiate between them.
  • Superior Choices: For some platforms like Android and iOS, additional choices can be found. Toggling this on will present choices meant for energy customers.
  • Runnable: If checked, this can allow one-click deploy for the export preset, enabling you to shortly deploy the preset through a single button click on. The precise operate of one-click deploy relies on the platform. For desktop platforms like Linux, macOS and Home windows, it means that you can deploy exports over SSH as soon as configured. For cell platforms like Android and iOS, it means that you can set up the export in your gadget or emulator. Lastly, for internet exports, it can begin a neighborhood internet server and host the exported challenge. For extra data on one-click deploy, see Godot’s One-click deploy documentation.
  • Export Path: The file path the place the challenge might be exported to.

Choices Tab

Subsequent, check out the Choices tab.

Linux export options

Once more, from prime to backside, the choices are as follows:

  • Customized Template: Right here you may set a path to customized export templates for each the Debug and Launch exports. When you compiled your personal export templates from the engine supply code, you may set them right here. This can be utilized to optimize your exports for dimension or pace by stripping out the 3D engine for instance.
  • Export Console Wrapper: When enabled, an additional executable might be included subsequent to the exported challenge that can run your challenge within the console. That is helpful for debugging and testing your challenge.
  • Embed PCK: A PCK file is an archive file much like a ZIP. It bundles the challenge’s property like scripts, scenes and textures collectively in a single file. If allow this setting, the PCK file might be embedded within the exported challenge as an alternative of being a separate file.
  • Structure: This units the CPU structure of the exported challenge. On desktop platforms, the commonest CPU structure is x86_64, which is the 64-bit model of x86. I like to recommend leaving this on the default worth. The export templates that Godot gives solely assist the x86_32 and x86_64 architectures. If you have to export for a unique structure, you’ll must construct your personal export template. You could find extra data on that on the Constructing from supply web page.
  • Texture Format: With these, you may select how textures are saved. Each choices right here mix two texture codecs into one. The S3TC and BPTC codecs are primarily used for desktop platforms and consoles, whereas ETC2 and ASTC are used for cell platforms, embedded gadgets and the net.
  • SSH Distant Deploy: This selection means that you can deploy your exported challenge over SSH. This may be helpful to check your challenge on a distant machine.

For many tasks, you may go away these at their default values, however I hope you’ll agree it’s helpful to know what you need to use these choices for.
Time to try the Assets tab.

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