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What’s New in SwiftUI for iOS 18


The world of SwiftUI is consistently evolving, with every replace pushing the boundaries of app growth. With iOS 18, the enhancements are each thrilling and vital, set to rework how builders interact with SwiftUI.

This information goals to discover each new characteristic and enchancment on this model, providing a complete overview of the modifications.

The Floating Tab Bar

The Tab view in SwiftUI has been vastly enhanced with the addition of a floating tab bar. This new characteristic can seamlessly transition right into a sidebar, offering customers with an intuitive approach to entry the complete performance of an app.

swiftui-tabbar-sidebar.gif

On iPad, customers can now faucet a sidebar button on the tab bar to rework the tab bar into sidebar. For builders, it’s only a line of code if you wish to help this characteristic. All you want is to set the tab view type to .sidebarAdaptable:

struct ContentView: View {
    @State var customization = TabViewCustomization()
    
    var physique: some View {
        TabView {
            Tab("Dwelling", systemImage: "home.fill") {
                
            }
            
            Tab("Bookmark", systemImage: "bookmark.circle.fill") {
                
            }
            
            Tab("Movies", systemImage: "video.circle.fill") {
                
            }
            
            Tab("Profile", systemImage: "particular person.crop.circle") {
                
            }
            
            Tab("Settings", systemImage: "gear") {
                
            }
            
        }
        .tint(.yellow)
        .tabViewStyle(.sidebarAdaptable)
        .tabViewCustomization($customization)
    }
}

As soon as the choice is about, customers can effortlessly change between a sidebar and a tab bar, enhancing navigation flexibility. Moreover, the brand new tab bar provides intensive customization. By attaching the .tabViewCustomization modifier to the Tab view, customers can tailor the menu gadgets of the tab bar.

Sheet Presentation Sizing

Sheet presentation sizing is now constant and streamlined throughout platforms. Through the use of the .presentationSizing modifier, you may simply create sheets with excellent dimensions utilizing presets resembling .kind or .web page, and even specify customized sizes. Here’s a pattern:

struct PresentationSizingDemo: View {
    
    @State personal var showSheet = false
    
    var physique: some View {
        Button {
            showSheet.toggle()
        } label: {
            Textual content("Present sheet")
        }
        .sheet(isPresented: $showSheet) {
            Textual content("It is a fast demo of presentation sizing.")
                .presentationSizing(.kind)
        }
    }
}

On iPad, the .kind preset shows a smaller sheet in comparison with .web page. Nonetheless, there isn’t a dimension distinction on iPhone.

swiftui-presentation-sizing.png

Colour Mesh Gradients

SwiftUI now provides intensive help for colourful mesh gradients. The brand new MeshGradient characteristic lets you create two-dimensional gradients utilizing a grid of positioned colours. By combining management factors and colours, you may design all kinds of gradient results.

swiftui-mesh-gradient.png

Under reveals a few gradients created utilizing MeshGradient:

struct ColorMeshDemo: View {
    var physique: some View {
        VStack {
            MeshGradient(
                width: 3,
                top: 3,
                factors: [
                    .init(0, 0), .init(0.5, 0), .init(1, 0),
                    .init(0, 0.5), .init(0.3, 0.5), .init(1, 0.5),
                    .init(0, 1), .init(0.5, 1), .init(1, 1)
                ],
                colours: [
                    .gray, .purple, .indigo,
                    .orange, .cyan, .blue,
                    .yellow, .green, .teal
                ]
            )
            
            MeshGradient(
                width: 2,
                top: 2,
                factors: [
                    .init(0, 0), .init(1, 0),
                    .init(0, 1), .init(1, 1)
                ],
                colours: [
                    .red, .purple,
                    .yellow, .green
                ]
            )
        }
        .ignoresSafeArea()
    }
}

Zoom Transition

SwiftUI now has the built-in help of zoom transition. You need to use the .matchedTransitionSource modifier to simply render the zoom transition.

swiftui-zoom-transition.gif

In case you’re aware of utilizing matchedGeometryEffect, you may discover matchedTransitionSource fairly related. Under is pattern code we wrote to create the zoom transition proven above:

struct ZoomTransitionDemo: View {
    let samplePhotos = (1...20).map { Photograph(title: "coffee-($0)") }
    
    @Namespace() var namespace
    
    var physique: some View {
        NavigationStack {
            ScrollView {
                LazyVGrid(columns: [ GridItem(.adaptive(minimum: 150)) ]) {
                    
                    ForEach(samplePhotos) { picture in
                        NavigationLink {
                            Picture(picture.title)
                                .resizable()
                                .navigationTransition(.zoom(sourceID: picture.id, in: namespace))
                        } label: {
                            Picture(picture.title)
                                .resizable()
                                .scaledToFill()
                                .body(minWidth: 0, maxWidth: .infinity)
                                .body(top: 150)
                                .cornerRadius(30.0)
                        }
                        .matchedTransitionSource(id: picture.id, in: namespace)
                        
                    }
                }
            }
        }
        .padding()
    }
}

The matchedTransitionSource modifier is utilized to a NavigationLink with a particular picture ID, designating the view because the supply of the navigation transition. For the vacation spot view, which can be an Picture view, the navigationTransition modifier is used to render the zoom transition.

Extra Animations for SF Symbols 6

iOS 17 launched a incredible assortment of expressive animations for SF Symbols. Builders can leverage these animations utilizing the brand new symbolEffect modifier. iOS 18 pushes the SF Symbols to model 6 with a fair wider number of animated symbols for builders to make the most of of their apps.

swiftui-sfanimation-rotate.gif

Here’s a pattern code snippet for the brand new rotate animation:

Picture(systemName: "ellipsis.message")
            .font(.system(dimension: 300))
            .symbolRenderingMode(.palette)
            .foregroundStyle(.purple, .grey)
            .symbolEffect(.rotate, worth: animate)
            .onTapGesture {
                animate.toggle()
            }

On prime of the rotate animation, SF Symbols 6 additionally offers two different varieties of animation together with .wiggle and .breathe.

Enhancements of SwiftUI Charts

The SwiftUI Charts framework now helps vectorized and performance plots. For instance, let’s say you wish to plot a graph for the next perform:

y = x^2

You need to use LinePlot to plot the graph like this:

Chart {
    LinePlot(x: "x", y: "y") { x in
        return pow(x, 2)
    }
    .foregroundStyle(.inexperienced)
    .lineStyle(.init(lineWidth: 10))
}
.chartXScale(area: -4...4)
.chartYScale(area: -4...4)
.chartXAxis {
    AxisMarks(values: .computerized(desiredCount: 10))
}
.chartYAxis {
    AxisMarks(values: .computerized(desiredCount: 10))
}
.chartPlotStyle { plotArea in
    plotArea
        .background(.yellow.opacity(0.02))
}

You’ll be able to merely present the perform to a LinePlot to graph a perform.

swiftui-charts-lineplot.png

The brand new model of SwiftUI delivers a strong set of recent APIs that give builders fine-grained management over their scroll views. The introduction of the onScrollGeometryChange modifier lets you maintain monitor with the state of scroll views. This new functionality lets you effectively react to modifications within the scroll view’s content material offsets, content material dimension, and different scroll-related properties.

This is a pattern code snippet that demonstrates how you need to use this modifier to show a “Scroll to High” button after the consumer has scrolled down an inventory:

struct ScrollViewDemo: View {
    
    let samplePhotos = (1...20).map { Photograph(title: "coffee-($0)") }
    
    @State personal var showScrollToTop = false
    
    var physique: some View {
        ScrollView {
            VStack {
                ForEach(samplePhotos) { picture in
                    Picture(picture.title)
                        .resizable()
                        .scaledToFill()
                        .body(top: 200)
                        .clipShape(RoundedRectangle(cornerRadius: 15))
                }
            }
        }
        .padding(.horizontal)
        .overlay(alignment: .backside) {
            if showScrollToTop {
                Button("Scroll to prime") {
                    
                }
                .controlSize(.extraLarge)
                .buttonStyle(.borderedProminent)
                .tint(.inexperienced)
            }
        }
        .onScrollGeometryChange(for: Bool.self) { geometry in
            geometry.contentOffset.y < geometry.contentInsets.backside + 200
            
        } motion: { oldValue, newValue in
            withAnimation {
                showScrollToTop = !newValue
            }
        }

    }
}

The geometry of a scroll view modifications often whereas scrolling. We are able to leverage the onScrollGeometryChange modifier to seize the replace and show the “Scroll to prime” button accordingly.

SwiftUI additionally introduces the onScrollVisibilityChange modifier for views inside a scroll view. This modifier lets you detect when a selected view turns into seen and carry out particular actions in response.

swiftui-scrollview-visible.gif

Suppose we have now a Rectangle view on the finish of a scroll view and we wish to set off a coloration change animation solely when this view comes into view. We are able to use the onScrollVisibilityChange modifier to detect when the view turns into seen and when it goes off-screen.

Rectangle()
    .fill(coloration)
    .body(top: 100)
    .onScrollVisibilityChange(threshold: 0.9) { seen in
        withAnimation(.linear(length: 5)) {
            coloration = seen ? .inexperienced : .blue
        }
    }

You now have the power to design customized resizable controls, like buttons and toggles, which will be positioned within the Management Heart or on the lock display. Controls are a brand new type of Widget that which might be simple to construct with App Intents.

To create a management widget in Management Heart, you undertake the ControlWidget protocol and supply the implementation. Here’s a pattern code offered by Apple:

struct StartPartyControl: ControlWidget {
    var physique: some ControlWidgetConfiguration {
        StaticControlConfiguration(
            sort: "com.apple.karaoke_start_party"
        ) {
            ControlWidgetButton(motion: StartPartyIntent()) {
                Label("Begin the Occasion!", systemImage: "music.mic")
                Textual content(PartyManager.shared.nextParty.title)
            }
        }
    }
}

We’ll additional look into management widgets in a separate tutorial.

A brand new Combine Modifier for Colour

Now you can mix two completely different colours to create your required hue by utilizing the brand new combine modifier. Right here is an instance:

VStack {
    Colour.purple.combine(with: .inexperienced, by: 0.3)
        .body(top: 100)
    
    Colour.purple.combine(with: .inexperienced, by: 0.5)
        .body(top: 100)
    
    Colour.purple.combine(with: .inexperienced, by: 0.8)
        .body(top: 100)
}

Merely present the combine modifier with the colour to mix and the mix ratio. SwiftUI will then generate the brand new coloration based mostly on these parameters.

swiftui-color-blend-mix.png

Visible Results for Textual content

Now you can prolong SwiftUI Textual content views with customized rendering results by adopting the TextRenderer. Here’s a pattern textual content renderer:

struct CustomTextRenderer: TextRenderer {
    
    func draw(format: Textual content.Structure, in context: inout GraphicsContext) {
        
        for line in format {
            for (index, slice) in runs.enumerated() {
                context.opacity = (index % 2 == 0) ? 0.4 : 1.0
                context.translateBy(x: 0, y: index % 2 != 0 ? -15 : 15)
                
                context.draw(slice)
            }
        }
    }
}

struct TextAnimationDemo: View {
    var physique: some View {
        Textual content("What's New in SwiftUI")
            .font(.system(dimension: 100))
            .textRenderer(CustomTextRenderer())
    }
}

By implementing the draw technique, you may customise the visible impact of every character.

swiftui-text-visual-effect.png

Abstract

The iOS 18 replace introduces a bunch of great enhancements to SwiftUI. This tutorial provides a concise introduction to a number of the new options. For extra complicated options, we might be creating detailed, standalone tutorials to completely discover their purposes and advantages. Make sure you keep tuned for these upcoming in-depth guides.

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